Whatever you end up playing, the game always begins on a procedurally generated map with several game worlds, made up of different sectors. The game has two main modes: a campaign mode, which sees you play as one of several races in predetermined scenes and a scenario mode, which has no overarching story and more of a ‘play as you see fit’ kind of deal. Planetfall is just that, although I’d argue that a lot of effort went into making the game as accommodating to new or inexperienced players as possible. A lot of the gameplay is heavily dependent on creative, imaginative, and strategic thinking – think management sim, but with more micromanagement needed. 4X is a genre within turn-based strategy, requiring players to explore, expand, exploit and exterminate to victory. Let’s get into the nitty gritty of the overarching game design first. It’s the fourth in their long-running Age of Wonders series, and the first to incorporate a science fiction setting. There are some caveats to Planetfall, but for players who want to dip their toes into turn-based strategy, this is probably one of the best places to start.Īge of Wonders: Planetfall is a 4X turn-based strategy game developed by Triumph Studios and published by the authority on all things strategy, Paradox Interactive. I’m not at all what you’d consider a veteran of 4X turn-based grand strategy titles, and for the most part I’d avoid them like the plague, but Age of Wonders: Planetfall has certainly piqued my interest into the – eherm – wonders of the genre, in particular to how incredible the pay-off is after you’ve sunk hours into playing. With the release of developer Triumph’s latest entry into their popular Age of Wonders series, Age of Wonders: Planetfall, I believe we have reached a peak when it comes to accessibility for casual players looking to get into 4X games.
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